2018. június 23., szombat

Cheatsheet - Shader maps


Materialize

Arnold render view in Maya:
Original (Albedo or Diffuse Map):
Height Map:
Edge Map (Curvature Map)
Metallic Map:
Smoothness Map:
Normal Map:
Ambient Occlusion (AO Map):

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Original:
Height Map:
Normal Map:
Edge Map (Curvature Map):
Smoothness Map (Inverz: Roughness Map):
Metallic Map:
Ambient Occlusion Map (AO):